Bogged down As some of you probably noticed already, there wasn't any news these past couple of weeks. I was on the fence about sharing it here (blogging about...
After the last newsletter, work continued on the magnificent table (for the procedural land generation, see image at the end), which knowingly took a lot of tim...
Procgen Part of the reason why DSC only has one cramped interior is that time is of the essence and all has to be crunched (be done as fast as possible until it...
Hi there, Before getting into what has changed, wanted to briefly mention some other things. As it’s been a couple of interesting weeks since the last build u...
Hi everyone, Today marks a special day, as the project now has a Demo Snapshot to try out for free! It includes everything the game has up to this point, and wo...
Here's the list of changes: Slight enhancement for the atmospherics inside the sub: Now water is constantly dripping from the ceiling, and plays a “gentle”...
To mach what was seen in the trailer , the current build has been updated, it includes: slight UI changes for handling save files (previously it was difficult t...
After setting up the landing page, the intro for the game was still a bit lacking. Now there's a new video hoping to showcase some of the elements that are alre...