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DSC Newsletter 14.07.25
July 14, 2025
by
theaaronstory
Bogged down As some of you probably noticed already, there wasn't any news these past couple of weeks. I was on the fence about sharing it here (blogging about it), as most of the stuff that happened...
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DSC Newsletter: Rewriting the story and other bits
June 27, 2025
by
theaaronstory
After the last newsletter, work continued on the magnificent table (for the procedural land generation, see image at the end), which knowingly took a lot of time (it’s half finished at the moment) w...
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Newsletter 19.06.25
June 19, 2025
by
theaaronstory
Procgen Part of the reason why DSC only has one cramped interior is that time is of the essence and all has to be crunched (be done as fast as possible until it can be). Which sort of keeps the scope...
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Build update June 16th
June 16, 2025
by
theaaronstory
Hi there, Before getting into what has changed, wanted to briefly mention some other things. As it’s been a couple of interesting weeks since the last build update; that major one, not the demo that...
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Demo snapshot release, and site & build updates
June 09, 2025
by
theaaronstory
Hi everyone, Today marks a special day, as the project now has a Demo Snapshot to try out for free! It includes everything the game has up to this point, and works just as the regular (paid) release...
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Build update: Let there be darkness!
June 05, 2025
by
theaaronstory
Here's the list of changes: Slight enhancement for the atmospherics inside the sub: Now water is constantly dripping from the ceiling, and plays a “gentle” splash sound when hitting the ground. Th...
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Build update
May 31, 2025
by
theaaronstory
To mach what was seen in the trailer , the current build has been updated, it includes: slight UI changes for handling save files (previously it was difficult to read them) and other bug fixes in the...
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New trailer for Deep Sea Claustrophobia
May 28, 2025
by
theaaronstory
After setting up the landing page, the intro for the game was still a bit lacking. Now there's a new video hoping to showcase some of the elements that are already in the game, as well as the mood it...
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Short devlog on reusing assets for DSC for the first time
May 26, 2025
by
theaaronstory
Up until now, all assets in game were made bespoke and from scratch. However, working on the batteries presented a unique opportunity to ease the workload for the first time what it feels like forever...
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Pushing out Deep Sea Claustrophobia into Early Access
May 23, 2025
by
theaaronstory
Original post from gamedev.net It's been a while, almost a year since my last post. My last project was that de facto moment where I gave upon chasing publishers (or so I thought). Having spent years,...
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