A downloadable game for Windows

Buy Now$14.99 USD or more

Description:

We are aboard a WW2 Nazi submarine after a mutiny whilst on a secret mission against the Allies, somewhere in the Atlantic. We were a prisoner of war, who wanted to flee the hellscape and captivity. Now, we are headed to unknown territories in the depths, where the unusual occurs and none comes back. Alone, chased and exhausted we are. All the while the rusty sub is falling apart and resources are running out. This is our last hope, as the sea rumbles and hopes to devour us, as we are the prey.

Our task is to navigate through the depths, using our trusty compass to lead us to safety. Whilst operating the submarine we encounter flames, fumes, devastating leaks and torpedo fire. We need to make sure the resources are just enough for us to make the journey, repairing it all if needed. All is dependent on us. The deeper and further we go, the harder it is to survive. All the while knowing, that we are being chased by a Nazi search party, and that there is something else lurking in the depths...

The story was influenced by tragic real life events during WW2.

Notice:

Please note that while in Early Access, features may be temporarily or partially disabled in one release and re-enabled in another, due to it being a live production and as such all builds are reflection of current development state: There are no separate versions for development or release. Due to the strained nature of it all, release builds are not curated, save files are not transferable and bugs or temporary assets may apply. Furthermore, the pricing of the game is subject to change after the full release of the game (reaching version 1.0 and ending Early Access). Thank you for your understanding!

Latest updates:

Development playlist: Youtube

Current focus: Submarine movement controls, batteries and tools (the voltmeter)

More under the community tab!

Recommended hardware:

Operating System: Windows 10 64-bit

Processor: Quad-core Intel or AMD, 2.5 GHz or faster

Memory: 8 GB RAM

Video Card/DirectX Version: DirectX 11 or DirectX 12 compatible graphics card

Socials:

Bluesky: https://bsky.app/profile/theaaronstory.bsky.social

Mastodon: https://mastodon.social/@theaaronstory

Tumblr: https://www.tumblr.com/theaaronstory

Itch.io: https://theaaronstory.itch.io/

Youtube: https://www.youtube.com/@theaaronstory

Ko-fi: https://ko-fi.com/theaaronstory

FAQ

Why choose Early Access so close to release?

For validation to keep the project from being canceled due to difficult circumstances. The focus is not on funding development, although would come in handy (e.g. for proper voice acting) as it’s a no-budget production on old hardware (Win7 era). Not being able to finish due to external forces has become an extremely high probability these days (even this close to release), as no publisher thought to give the project a chance and help cross the finish line (acting as a leverage more than anything else by releasing it on Steam); which under these circumstances can be considered as a devastating blow, end puts an end to years of chasing publishers with numerous projects.

How much is there of the game?

Technically it’s around 80%, give or take. Most of the assets are done, you can load a level and look around, even play with some of the tools that are already in the game. Mainly what’s left is to bring it all together by coding the mechanics, and fill in the missing gaps (like adding music in-game).

I see nothing mentioned in the game. How to access content?

Technically, all content shown in updates/videos are accessible is one shape or form; unless temporarily disabled. Part of being a roguelike is having a lot of randomness that dictates what and how something works or often operates: The harder the difficulty, the more likely things will occur in this case. Also, the game functions differently with each difficulty, not just a simple stat change in some cases. Everything seen in the videos are there, it just might need a bit more time to happen (e.g. when turning on the Engine Starter it takes a while for the engine to heat up on normal difficulty, and to cause a fire). Probably some tweaking to the difficulty in the future is in order for this very reason. Right now, to experience it all, the fastest way is to play it on Horror difficulty; which is how the game is being developed and tested.

How long till it's done?

Currently (20.05.2025) it is estimated to take an additional 2-3 months (give or take). All depending on how smoothly the rest of it goes.

How large is the team?

This is a solo endeavor under extreme time crunch. Everything you see here was made from scratch, by hand, over the course of 6-7ish months.

Purchase

Buy Now$14.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

DSC_20_05_2025.rar 160 MB

Development log