In a rather odd fashion, coming at you with a tiny update (that is live also, so you can play it right now), showing off the new addition in the prototype: Skil...
Keeping up with the newfound tradition, I’ve split the devlog into two parts. One is a 23 min. long video talking about design and what made it and what didn...
Something different today, one of it is the fact that the devlog made it onto Youtube. The other one is a long chat about how Falterstone is implementing a feat...
Welcome back for another update! In this release, the focus was on making exploring a little more rewarding, rather than just hitting stone after stone. Two new...
Been a few pressing weeks in order to push the prototype even further (and give it a touch of extra polish). The main differences since last time are: a new ene...
Welcome to the first update to Falterstone! After the soft launch of this prototype (a game about mining and some fighting), work has begun on adding more depth...