Short devlog on reusing assets for DSC for the first time
Deep Sea Claustrophobia » Devlog
Up until now, all assets in game were made bespoke and from scratch. However, working on the batteries presented a unique opportunity to ease the workload for the first time what it feels like forever. A short devlog on the matter!
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Deep Sea Claustrophobia
There's no escape
Status | In development |
Author | theaaronstory |
Genre | Simulation, Survival |
Tags | Atmospheric, Casual, Mystery, Non violent, Procedural Generation, Psychological Horror, Roguelike, Singleplayer, underwater |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- DSC Newsletter 30.08.25 - Game over29 days ago
- DSC Newsletter 14.07.2576 days ago
- DSC Newsletter: Rewriting the story and other bits93 days ago
- Newsletter 19.06.25Jun 19, 2025
- Build update June 16thJun 16, 2025
- Demo snapshot release, and site & build updatesJun 09, 2025
- Build update: Let there be darkness!Jun 05, 2025
- Build updateMay 31, 2025
- New trailer for Deep Sea ClaustrophobiaMay 28, 2025
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